One of the key trends we noticed at SXSW this year was the application of game theory to social networking. And at the "Social Gamers" panel, the Facebook Developer's Garage, and elsewhere, it was apparent that mobile is playing a huge role.
For one, mobile enables synchronicity in social gaming. People can be engaged with or targeted by the exact contexts they find themselves in, where they are more likely to respond. So, for example, players of CrossRoads, a mobile-based "big game" from area/code, literally run away from invisible ghost characters in the street. Users of foursquare will see "nearby places" recommended by friends when they ping the service with their location. If they go to these places, they can earn points.
This leads to the concept of gaming elements to build social capital—and hence encourage social network behavior. One person might brag about how many friends of Facebook, followers on Twitter, number of reblogs or rank on foursquare just as someone else takes pride in the reputation on World of Warcraft. In the “real world,” others prize their frequent flier miles and our grocery store bonus points. It’s all the same, really. In a way, it ties back to the concept of personal informatics, that is quantifying, analyzing and comparing our personal data points. Our worlds are increasingly composed of these “points.” The question is: Can our desire for “winning” them encourage social—and even consumer—behavior?
It definitely seems to be. We might base our travel plans on whether we can earn “double points” through Jet Blue, or return someone phone calls because they gifted us with an “energy pak” in Mafia Wars (a true story). We’ll be seeing even more of an explosion around this now that iPhone apps can leverage Facebook Connect. As captured by mobile, even more of what you do IRL can affect your social status online. Check out Paparazzi (Vikram’s pick the other week). Through this iPhone app you can take pictures of people, post it to Facebook, and score (or lose) points based on the who, what and where of the photo. Meanwhile sites like Tumblr and omgpop have mentioned implementing micropayments for virtual items. This type of virtual economy is what sustains Zynga’s entire business model.
Gaming and socializing are bleeding together, motivating (or discouraging) us from doing things in our daily lives. But the question is the: When do we stop caring? Will we always value these intangible points?
At SXSW, a couple panels evoked the term “Whuffie" --"the ephemeral, reputation-based currency of Cory Doctorow's science fiction novel, Down and Out in the Magic Kingdom. A person's current Whuffie is instantly viewable to anyone, as everybody has a brain-implant giving them an interface with the Net".
Now all we're wondering is: Where's our implant?